Now after a large period of relative inactivity with the occasional house-keeping log-in, I have been given a Beta key for Vindictus EU which has now started it's launch. Beta will last from today for about a week. Also don't forget to check the website for updates: http://vindictus.nexoneu.com/
If anybody wants, find me: Zaknafain. See you in game..
Thursday, 15 September 2011
Friday, 12 August 2011
I've always been a fan of Final Fantasy style turn-based gameplay since FF8 but have, since the release of PS2, abandoned the series for MMOs instead. What I did always wonder was how a game that had that sort of gameplay function as an MMO instead of the usual click-and-battle staple and eventually I came across Atlantica. Although history is distorted in the game, the game maps the world in a sort of fashion seen in early cartographer's workshops and includes real cities that can be auctioned every month to the game's guilds. The one with the highest guild point bid gets to rule over the town and collect tax and revenue from its various services.
There are a few key things to note about this particular game. The first is that the gameplay is completely different from the usual and instead of controlling a single 'avatar' character, you control your main character and his mercenaries. The team can be a maximum of 9 (including the main) and this goes for NPCs too. Hence a casual battle could be 9 vs 9 and depending on how many guildies you have along could go up to 27 vs 27 (or 9 vs 27 if you are in an aggro area).
Secondly, the loot, again unlike most MMOs, does not reduce at increasing levels. Hence you have the same chance of a particular item dropping from a particular animal with the same character at levels 1 or 70, unless of course you have monster info (which increases the amount of every item dropped by the monster you have info for). This means that you can keep looting as you wish but be warned: The good loot is only available at particularly high levels and most of the time certain events, even for easily craftable items.
Thirdly, crafting is much more evolved than I had seen in other games and a whole guild can be tasked with crafting an item or a set of items, with each member's battle contributing to the crafting (guild crafting or GC). Personal crafting does however get priority and so if you are crafting something of your own out of GC, the points acquired from battle will go toward that until it is complete. Certain crafting recipes are particularly popular such as crystals and ammunition for ranged characters.
Finally, the most addictive, at least for me, aspect of the game is the market. In this game, trading your loot is as easy as ever and if you know what you are doing, making a few million gold pieces is quite easy. But reaching high levels also has its benefits as you can buy a licence and trade non-usable goods between towns.
I have stopped playing AO for some time now but if you would like any tips on making gold fast or want any info in general, feel free to ask. I'm planning to try a few more MMOs and will review the best.
Tuesday, 9 August 2011
But imagine short-term improvements. What could occur in 20 or 30 years that would radically change the world? New energy sources are one thing, high-tech solutions to several problems are another (such as improvements in transportation infrastructure). But imagine if the change isn't so much of an improvement to man-made constructs such as buildings or stand-alone gadgetry such as the iPhone or 3D glasses. What if humans' aspects were improved?
By humans' aspects I am referring to intelligence, strength, health, well-being in general. And what if those aspects were improved by implanting something into our bodies to generally improve it's function?
It's true that if we wait for biological evolution, we won't be advancing much, very soon. But what if we could implant a brain enhancing system which would improve our intelligence? Though far from being reality and casual use, I have made a short list of some impressive future implants to maybe make you think of how the world could be a decade from now:
1. My brain, the machine god:
In the future implants game, Intel has started (for some time now) researching brain-computer interfaces in an attempt to mass produce an implant. These would read brain waves and produce the desired effect such as move a cursor or use the internet. This sort of technology could one day completely replace conventional interfaces.
Attempts to improve and enhance ourselves could see eye implants becoming a reality. Of course, intraocular implants have existed for a while now, but these new implants would in fact be part of a system where a camera fitted into a pair of glasses will then send a signal to an eyeball mounted microchip which in turn sends this to the brain. Also, while IOLs can be used when vision is simply impaired, these glasses may completely restore vision to blind people.
Gene therapy, although not an entirely a gadget since it is based on DNA changes to produce results, may well be controlled by nano-sized robots implanted to deliver the therapy. This could in fact be a solution to cancer but is yet to produce results which would point to that.
Brain chips, Brain chips #2, Bionic eye, Bionic eye #2, Gene therapy
Thursday, 4 August 2011
While browsing the web for any mildly interesting footage of headshot carnage (see previous entry for more info) and after stumbling on a mound of nothingness, I decided it's time for more random!
And here you have it: You may have heard of this as one of the "Seven Wonders of the Medieval world" if there is this sort of list, but nevertheless, this book is nothing short of spectacular. I say book but it is in fact a medieval manuscript weighing around 75kg, composed of 310 leaves of parchment for which about 160 donkeys (or calves, the scholars are still debating this) gave their lives (even though they had no choice probably) to package into this behemoth novel.
But the interesting part is not the size of the manuscript alone. According to legend, a monk who had broken his vows and was sentenced to a "premature burial" (also known as being walled up alive) vowed to complete a manuscript that would glorify the monastery and contain all human knowledge, in a single night. As the hours passed and he realised the dificulty of his task, he called upon Lucifer to complete it for him in exchange for his soul. He thus completed it and the monk drew a picture of Lucifer in the book to honor his aid. However it is also interesting to note that the calligraphy alone would take 5 years to complete, hence making this book a great undertaking at the time. For those of you who would like to see and browse the manuscript: Digitised Codex Gigas
For anyone interested about finding out more: Wikipedia, National Geographic
And happy demon hunting!
|Me during a headshot. True story.|
Wednesday, 3 August 2011
Sporting traditional bolters and chainswords as expected from space marines, Single Player focuses on the campaign led by Captain Titus of the Ultramarines and his squadmates who provide support, while multiplayer allows the player to choose from a specific class: The all rounded Tactical Marine or the quivalent Chaos Space Marine, the long ranged Devastator Marine/Chaos Havoc or the close quarter combat Assault Marine or equivalent Chaos Raptor.
Show me a fortress and I'll show you a ruin.
+++ Captain Eddan Bourne, No. 2 Assault Company, Silver Skulls +++
For more info: http://www.spacemarine.com/ and http://wh40k.lexicanum.com/wiki/Main_Page
Vindictus boasts an explosive hack and slash style gameplay with something other games can't offer; realistic combat. The gameplay is not like the usual MMORPG click and attack style game but has a player controlled avatar who does exactly what he's supposed to: Hits where you want him to hit and moves where you want him to move and not like a 3D sprite. Here, dodging and defense is up to the player, who can use the environment to his advantage: using debris as a weapon for one. The player also gets to choose his equipment by crafting from looted materials to create a customized piece of armor or arms. Finally, each character has his/her own skills which will play a major role in multiplayer (such as Evie's gravity spell). The game is F2P and although only available in North America and Korea (or to anywhere else via proxy servers) it is now going to be released in Europe very soon.
If the gameplay is as good as described, then it is definately going in my indefinately installed games.
For more info see: http://vindictus.nexoneu.com/teaser/
- Aside from the classic barbarian and sorceress, new classes have been created (Witch Doctor, Demon Hunter, Monk) all of which support both genders.
- Old areas have been revamped (think Tristram) and new ones are now available, including Caldeum, the great trade city.
- New features such as a destructible environment, character equipment customization, randomized encounters and an all new and revised crafting system are introduced.
However, this could be disputed after release, since attributes are no longer player controlled and so, for example, two level 10 barbarians will have the exact same stats, meaning that runes and equipment play a bigger role in enhancing stats, while skills focus on how those stats are used. This implies that the choice of equipment may have to reflect the choice of skills and this would only be countered if a large choice of equally powerful equipment is available, rather than one or two items.
In an attempt to not overthink things and just enjoy what footage is available, I present one of my favourite D3 trailers, The Demon Hunter:
For more info refer to the official site: http://us.blizzard.com/diablo3/index.xml